Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Play Nice
-Quick Attack
Amateur Moves:
-Electro Ball
-Double Team
-Nuzzle
-Slam
-Spark
-Thunderbolt
-Feint
-Agility
Ace Moves:
-Discharge
-Light Screeen
-Thunder
-Wild Charge
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Female only
-Cannot Evolve
-Cannot use Eviolite
-Cannot learn the Draining Kiss or Electric Terrain TMs
Cosplay Pikachu can don five different costumes. Each one grants them Cosplay Pikachu a unique move it can use for free that doesn't count towards its Insight limit and a boost to one of its Contest Stats.
The Special Moves are as follows:
-Pikachu Rock Star: Meteor Mash, +2 Coolness
-Pikachu Belle: Icicle Crash, +2 Beauty
-Pikachu Pop Star: Draining Kiss, +2 Cuteness
-Pikachu, Ph. D.: Electric Terrain, +2 Cleverness
-Pikachu Libre: Flying Press, +2 Toughness
Changing the costume changes the bonus move and stat bonus. Removing a costume makes Cosplay Pikachu lose the benefits of it.
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Play Nice
-Quick Attack
Amateur Moves:
-Electro Ball
-Double Team
-Nuzzle
-Slam
-Spark
-Thunderbolt
-Feint
-Agility
Ace Moves:
-Discharge
-Light Screeen
-Thunder
-Wild Charge
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Female only
-Cannot Evolve
-Cannot use Eviolite
-Cannot learn the Draining Kiss or Electric Terrain TMs
-Gains a +2 Bonus to Coolness
-Gains Meteor Mash as a Bonus Move
-Can revert back to Cosplay Pikachu
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Play Nice
-Quick Attack
Amateur Moves:
-Electro Ball
-Double Team
-Nuzzle
-Slam
-Spark
-Thunderbolt
-Feint
-Agility
Ace Moves:
-Discharge
-Light Screeen
-Thunder
-Wild Charge
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Female only
-Cannot Evolve
-Cannot use Eviolite
-Cannot learn the Draining Kiss or Electric Terrain TMs
-Gains a +2 Bonus to Beauty
-Gains Icicle Crash as a Bonus Move
-Can revert back to Cosplay Pikachu
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Play Nice
-Quick Attack
Amateur Moves:
-Electro Ball
-Double Team
-Nuzzle
-Slam
-Spark
-Thunderbolt
-Feint
-Agility
Ace Moves:
-Discharge
-Light Screeen
-Thunder
-Wild Charge
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Female only
-Cannot Evolve
-Cannot use Eviolite
-Cannot learn the Draining Kiss or Electric Terrain TMs
-Gains a +2 Bonus to Cuteness
-Gains Draining Kiss as a Bonus Move
-Can revert back to Cosplay Pikachu
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Play Nice
-Quick Attack
Amateur Moves:
-Electro Ball
-Double Team
-Nuzzle
-Slam
-Spark
-Thunderbolt
-Feint
-Agility
Ace Moves:
-Discharge
-Light Screeen
-Thunder
-Wild Charge
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Female only
-Cannot Evolve
-Cannot use Eviolite
-Cannot learn the Draining Kiss or Electric Terrain TMs
-Gains a +2 Bonus to Cleverness
-Gains Electric Terrain as a Bonus Move
-Can revert back to Cosplay Pikachu
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Play Nice
-Quick Attack
Amateur Moves:
-Electro Ball
-Double Team
-Nuzzle
-Slam
-Spark
-Thunderbolt
-Feint
-Agility
Ace Moves:
-Discharge
-Light Screeen
-Thunder
-Wild Charge
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Female only
-Cannot Evolve
-Cannot use Eviolite
-Cannot learn the Draining Kiss or Electric Terrain TMs
-Gains a +2 Bonus to Toughness
-Gains Flying Press as a Bonus Move
-Can revert back to Cosplay Pikachu
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Quick Attack
-Double Team
Amateur Moves:
-Electro Ball
-Nuzzle
-Electroweb
-Spark
-Thunderbolt
-Electro Ball
-Agility
-Discharge
Ace Moves:
-Double-Edge
-Iron Tail
-Thunder
-Volt Tackle
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Male only
-Cannot Evolve
-Cannot use Eviolite
-Can hold the Pikashunium Z Z-Crystal to transform the move Thunderbolt into the Z-Move 10,000,000 Volt Thunderbolt
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Quick Attack
-Double Team
Amateur Moves:
-Electro Ball
-Nuzzle
-Electroweb
-Spark
-Thunderbolt
-Electro Ball
-Agility
-Discharge
Ace Moves:
-Double-Edge
-Iron Tail
-Thunder
-Volt Tackle
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Male only
-Cannot Evolve
-Cannot use Eviolite
-Can hold the Pikashunium Z Z-Crystal to transform the move Thunderbolt into the Z-Move 10,000,000 Volt Thunderbolt
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Quick Attack
-Double Team
Amateur Moves:
-Electro Ball
-Nuzzle
-Electroweb
-Spark
-Thunderbolt
-Electro Ball
-Agility
-Discharge
Ace Moves:
-Double-Edge
-Iron Tail
-Thunder
-Volt Tackle
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Male only
-Cannot Evolve
-Cannot use Eviolite
-Can hold the Pikashunium Z Z-Crystal to transform the move Thunderbolt into the Z-Move 10,000,000 Volt Thunderbolt
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Quick Attack
-Double Team
Amateur Moves:
-Electro Ball
-Nuzzle
-Electroweb
-Spark
-Thunderbolt
-Electro Ball
-Agility
-Discharge
Ace Moves:
-Double-Edge
-Iron Tail
-Thunder
-Volt Tackle
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Male only
-Cannot Evolve
-Cannot use Eviolite
-Can hold the Pikashunium Z Z-Crystal to transform the move Thunderbolt into the Z-Move 10,000,000 Volt Thunderbolt
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Quick Attack
-Double Team
Amateur Moves:
-Electro Ball
-Nuzzle
-Electroweb
-Spark
-Thunderbolt
-Electro Ball
-Agility
-Discharge
Ace Moves:
-Double-Edge
-Iron Tail
-Thunder
-Volt Tackle
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Male only
-Cannot Evolve
-Cannot use Eviolite
-Can hold the Pikashunium Z Z-Crystal to transform the move Thunderbolt into the Z-Move 10,000,000 Volt Thunderbolt
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Quick Attack
-Double Team
Amateur Moves:
-Electro Ball
-Nuzzle
-Electroweb
-Spark
-Thunderbolt
-Electro Ball
-Agility
-Discharge
Ace Moves:
-Double-Edge
-Iron Tail
-Thunder
-Volt Tackle
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Male only
-Cannot Evolve
-Cannot use Eviolite
-Can hold the Pikashunium Z Z-Crystal to transform the move Thunderbolt into the Z-Move 10,000,000 Volt Thunderbolt
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Quick Attack
-Double Team
Amateur Moves:
-Electro Ball
-Nuzzle
-Electroweb
-Spark
-Thunderbolt
-Electro Ball
-Agility
-Discharge
Ace Moves:
-Double-Edge
-Iron Tail
-Thunder
-Volt Tackle
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Male only
-Cannot Evolve
-Cannot use Eviolite
-Can hold the Pikashunium Z Z-Crystal to transform the move Thunderbolt into the Z-Move 10,000,000 Volt Thunderbolt
Electric
Base HP: 4
Suggested Rank: Beginner
Abilities: Static, Lightning Rod(Hidden)
Strength 2/4
Dexterity: 2/5
Vitality: 1/3
Special: 2/4
Insight: 2/4
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Tail Whip
Beginner Moves:
-Growl
-Quick Attack
-Double Team
Amateur Moves:
-Electro Ball
-Nuzzle
-Electroweb
-Spark
-Thunderbolt
-Electro Ball
-Agility
-Discharge
Ace Moves:
-Double-Edge
-Iron Tail
-Thunder
-Volt Tackle
Pro Moves:
-Grass Knot
-Knock Off
-Signal Beam
Unique Traits:
-Male only
-Cannot Evolve
-Cannot use Eviolite
-Can hold the Pikashunium Z Z-Crystal to transform the move Thunderbolt into the Z-Move 10,000,000 Volt Thunderbolt
Electric
Base HP: 3
Suggested Rank: Starter
Abilities: Static, Lightning Rod(Hidden)
Strength 1/3
Dexterity: 2/4
Vitality: 1/2
Special: 1/3
Insight: 1/3
Evolution Stage: Final
Starter Moves:
-Thunder Shock
-Charm
-Play Nice
-Helping Hand
Beginner Moves:
-Tail Whip
-Sweet Kiss
-Thunder Wave
-Pain Split
Amateur Moves:
-Nasty Plot
-Nuzzle
-Quick Attack
-Swift
-Spark
-Thunderbolt
-Swagger
Ace Moves:
-Iron Tail
-Thunder
-Volt Tackle
Pro Moves:
-Grass Knot
-Mud-Slap
-Signal Beam
Unique Traits:
-Female only
-Cannot Evolve
-Cannot use Eviolite
-Can learn the Pain Split TM
-Cannot put Skill Points into Alert, Athletic, Evasion, Perform, and Stealth
Spiky-Earred Pichu is always treated as having a number of points equal to its rank in Alert, Athletics, Evasion, Perform, and Stealth
Water/Dark
Base HP: 5
Suggested Rank: Ace
Abilities: Battle Bond
Strength 3/6
Dexterity: 3/7
Vitality: 2/4
Special: 3/6
Insight: 2/5
Evolution Stage: Final
Starter Moves:
-Growl
-Pound
Beginner Moves:
-Quick Attack
-Lick
-Bubble
-Water Gun
Amateur Moves:
-Haze
-Extrasensory
-Role Play
-Water Pulse
-Smokescreen
-Shadow Sneak
-Spikes
-Feint Attack
-Water Shuriken
-Aerial Ace
Ace Moves:
-Substitute
-Night Slash
-Double Team
-Mat Block
-Hydro Pump
Pro Moves:
-Liquidation
-Dark Pulse
-Hydro Cannon
Unique Traits:
-Male Only
Bond Phenomenon:
-Upon Defeating a foe in combat, Battle Bond Greninja can choose one of the following effects: Their Strength, Dexterity, and Special increase by 1, or they can expend a Will Point to transform into Ash-Greninja. This effect only happens once per scene and cannot be triggered a second time by defeating another foe. The stat boost dissapears if the Greninja is switched out, but the transformation into Ash-Greninja lasts until the end of the scene.
#0658 Ash-Greninja
Water/Dark
Base HP: 6
Suggested Rank: Pro
Abilities: Battle Bond
Strength 4/8
Dexterity: 3/7
Vitality: 2/4
Special: 4/8
Insight: 2/5
Evolution Stage: Final
Starter Moves:
-Growl
-Pound
Beginner Moves:
-Quick Attack
-Lick
-Bubble
-Water Gun
Amateur Moves:
-Haze
-Extrasensory
-Role Play
-Water Pulse
-Smokescreen
-Shadow Sneak
-Spikes
-Feint Attack
-Water Shuriken
-Aerial Ace
Ace Moves:
-Substitute
-Night Slash
-Double Team
-Mat Block
-Hydro Pump
Pro Moves:
-Liquidation
-Dark Pulse
-Hydro Cannon
Unique Traits:
-Male Only
-When Ash-Greninja uses Water Shuriken, it has the following statistics:
Water Shuriken
Type: Water
Power: 2
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Ranged. Priority. Triple Action.
(Triple Action, Priority +1)
#0670 Eternal Flower Floette
Fairy
Base HP: 5
Suggested Rank: Amateur
Abilities: Flower Veil, Symbiosis(Hidden)
Strength: 2/4
Dexterity: 3/6
Vitality: 2/4
Special: 3/6
Insight: 3/6
Evolution Stage: Final
Starter Moves:
-Tackle
-Vine Whip
Beginner Moves:
-Fairy Wind
-Lucky Chant
-Safeguard
Amateur Moves:
-Razor Leaf
-Wish
-Magical Leaf
-Grassy Terrain
-Petal Blizzard
-Aromatherapy
-Synthesis
Ace Moves:
-Misty Terrain
-Moonblast
-Petal Dance
-Solar Beam
-Light of Ruin
Pro Moves:
-Heal Bell
-Nature Power
-Magic Coat
Unique Traits:
-Cannot Evolve
-Cannot use Eviolite
-Can Mega Evolve into Mega Floette
Base HP: 5
Suggested Rank: Pro
Abilities: Leaf Guard
Strength: 7/7
Dexterity: 6/6
Vitality: 6/6
Special: 5/5
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Bind
-Scratch
-Leer
-Vine Whip
-Growth
-Fury Swipes
-Scary Face
-Grass Knot
-Bite
-U-Turn
-Swagger
-Energy Ball
-Synthesis
-Hammer Arm
-Thrash
-Power Whip
-Jungle Healing
-Crunch
-Darkest Lariat
-Throat Chop
Ground/Normal
Base HP: 6
Suggested Rank: Pro
Abilities: Mind's Eye
Strength: 2/5
Dexterity: 2/4
Vitality: 4/8
Special: 4/8
Insight: 2/5
Evolution Stage: Final
Starter Moves:
-Headlong Rush
-Moonlight
-Scratch
-Leer
-Lick
Beginner Moves:
-Mud Shot
-Uproar
-Harden
-Fury Swipes
Amateur Moves:
-Earth Power
-Snore
-Payback
-Play Nice
-Slash
-Scary Face
-Hyper Voice
-Rest
Ace Moves:
-Hammer Arm
-Moonblast
-Hyper Beam
-Blood Moon
Pro Moves:
-Vacuum Wave
-Calm Mind
-Focus Blast