Steel/Dragon
Base HP: 7
Suggested Rank: Master
Abilities: Pressure, Telepathy(Hidden)
Strength: 6/6
Dexterity: 5/5
Vitality: 7/7
Special: 8/8
Insight: 7/7
Evolution Stage: Final
-Same Moveset as base Dialga-
Water/Dragon
Base HP: 5
Suggested Rank: Master
Abilities: Pressure, Telepathy(Hidden)
Strength: 6/6
Dexterity: 7/7
Vitality: 6/6
Special: 8/8
Insight: 7/7
Evolution Stage: Final
-Same Moveset as base Palkia-
Water
Base HP: 4
Suggested Rank: Amateur
Abilities: Hydration
Strength: 2/5
Dexterity: 2/5
Vitality: 2/5
Special: 2/5
Insight: 2/5
Evolution Stage: Final
Starter Moves:
-Bubble
-Water Sport
-Water gun
Beginner Moves:
-Charm
-Supersonic
-Confusion
Amateur Moves:
-Bubble Beam
-Acid Armor
-Whirlpool
-Water Pulse
-Aqua Ring
-Dive
-Rain Dance
Ace Moves:
-Zen Headbutt
-Moonblast
-Take Heart
-Hydro Pump
Pro Moves:
-Calm Mind
-Rest
-Scald
Water
Base HP: 5
Suggested Rank: Pro
Abilities: Hydration
Strength: 6/6
Dexterity: 6/6
Vitality: 6/6
Special: 6/6
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Tail Glow
-Bubble
-Water Sport
-Charm
-Supersonic
-Bubble Beam
-Acid Armor
-Whirlpool
-Water Pulse
-Aqua Ring
-Dive
-Rain Dance
-Heart Swap
-Water Gun
-Confusion
-Zen Headbutt
-Moonblast
-Take Heart
-Hydro Pump
-Calm Mind
-Rest
-Scald
Normal
Base HP: 6
Suggested Rank: Master
Abilities: Multitype
Strength: 7/7
Dexterity: 7/7
Vitality: 7/7
Special: 7/7
Insight: 7/7
Evolution Stage: Final
Master Moves:
-Seismic Toss
-Cosmic Power
-Natural Gift
-Punishment
-Gravity
-Extreme Speed
-Refresh
-Future Sight
-Recover
-Hyper Voice
-Perish Song
-Judgement
-Healing Wish
-Quick Attack
-Confusion
-Ancient Power
-Calm Mind
-Extrasensory
-Bug Buzz
-Dark Pulse
-Thunder
-Draco Meteor
-Dazzling Gleam
-Blast Burn
-Hurricane
-Shadow Ball
-Solar Beam
-Earth Power
-Focus Blast
-Blizzard
-Hyper Beam
-Sludge Bomb
-Psychic
-Meteor Beam
-Steel Beam
-Hydro Cannon
-Roar of Time
-Spacial Rend
-Shadow Force
Normal
Base HP: 5
Suggested Rank: Ace
Abilities: Battle Armor
Strength: 3/6
Dexterity: 2/4
Vitality: 3/6
Special: 3/6
Insight: 3/6
Evolution Stage: First
Evolves into: Silvally
Evolution Method: 5 Happiness
Starter Moves:
-Tackle
-Rage
-Scary Face
Beginner Moves:
-Pursuit
-Imprison
-Aerial Ace
Amateur Moves:
-Crush Claw
-X-Scissor
-Take Down
-Metal Sound
-Iron Head
-Double Hit
-Air Slash
-Punishment
-Razor Wind
Ace Moves:
-Tri Attack
-Double-Edge
-Heal Block
Pro Moves:
-Iron Defense
-Toxic
-Thunder Wave
Normal
Base HP: 5
Suggested Rank: Ace
Abilities: RKS System
Strength: 3/6
Dexterity: 3/6
Vitality: 3/6
Special: 3/6
Insight: 3/6
Evolution Stage: Final
Evolves from: Type: Null
Starter Moves:
-Multi-Attack
-Tackle
-Rage
-Scary Face
Beginner Moves:
-Pursuit
-Imprison
-Aerial Ace
-Bite
Amateur Moves:
-Take Down
-Crush Claw
-X-Scissor
-Metal Sound
-Iron Head
-Double Hit
-Air Slash
-Punishment
-Razor Wind
-Tri Attack
-Crunch
-Poison Fang
-Fire Fang
-Ice Fang
-Thunder Fang
Ace Moves:
-Double-Edge
-Heal Block
-Parting Shot
-Explosion
Pro Moves:
-Psychic Fangs
-Draco Meteor
-Steel Beam
Psychic
Base HP: 3
Suggested Rank: Starter
Abilities: Unaware
Strength: 3/3
Dexterity: 3/3
Vitality: 3/3
Special: 3/3
Insight: 3/3
Evolution Stage: First
Evolves into: Cosmoem
Evolution Speed: Slow
Starter Moves:
-Splash
-Teleport
Psychic
Base HP: 4
Suggested Rank: Amateur
Abilities: Sturdy
Strength: 3/3
Dexterity: 3/3
Vitality: 7/7
Special: 3/3
Insight: 7/7
Evolution Stage: Second
Evolves from: Cosmog
Evolves into: Solgaleo or Lunala
Evolution Speed: Slow + Day (Solgaleo), Slow + Night (Lunala)
Starter Moves:
-Splash
-Teleport
-Cosmic Power
Psychic/Steel
Base HP: 7
Suggested Rank: Master
Abilities: Full Metal Body
Strength: 7/7
Dexterity: 6/6
Vitality: 6/6
Special: 6/6
Insight: 5/5
Evolution Stage: Final
Evolves from: Cosmoem
Master Moves:
-Teleport
-Cosmic Power
-Sunsteel Strike
-Wake-Up Slap
-Metal Claw
-Iron Head
-Metal Sound
-Zen Headbutt
-Flash Cannon
-Morning Sun
-Crunch
-Metal Burst
-Solar Beam
-Noble Roar
-Flare Blitz
-Wide Guard
-Giga Impact
-Wild Charge
-Heat Crash
-Psychic Fangs
-Zen Headbutt
-Heavy Slam
-Steel Beam
Psychic/Ghost
Base HP: 7
Suggested Rank: Master
Abilities: Shadow Shield
Strength: 6/6
Dexterity: 6/6
Vitality: 5/5
Special: 7/7
Insight: 6/6
Evolution Stage: Final
Evolves from: Cosmoem
Master Moves:
-Teleport
-Cosmic Power
-Moongeist Beam
-Hypnosis
-Confusion
-Night Shade
-Confuse Ray
-Air Slash
-Shadow Ball
-Moonlight
-Night Daze
-Magic Coat
-Moonblast
-Dream Eater
-Phantom Force
-Wide Guard
-Hyper Beam
-Roost
-Tailwind
-Hex
-Psyshock
-Psychic
-Future Sight
Steel
Base HP: 3
Suggested Rank: Amateur
Abilities: Magnet Pull
Strength: 2/4
Dexterity: 1/3
Vitality: 2/4
Special: 2/4
Insight: 1/3
Evolution Stage: First
Evolves Into: Melmetal
Evolution Method: Use Meltan Candy on Meltan
Starter Moves:
-Thunder Shock
-Harden
Beginner Moves:
-Tail Whip
-Headbutt
Amateur Moves:
-Thunder Wave
-Acid Armor
Ace Moves:
-Flash Cannon
-Thunderbolt
Pro Moves:
-Toxic
-Gyro Ball
-Steel Beam
Steel
Base HP: 6
Suggested Rank: Pro
Abilities: Iron Fist
Strength: 4/8
Dexterity: 1/3
Vitality: 4/8
Special: 2/5
Insight: 2/4
Evolution Stage: Final
Evolves from: Meltan
Starter Moves:
-Double Iron Bash
-Thunder Punch
-Thunder Shock
Beginner Moves:
-Harden
-Tail Whip
-Headbutt
Amateur Moves:
-Thunder Wave
-Acid Armor
-Flash Cannon
-Mega Punch
-Protect
-Discharge
Ace Moves:
-Dynamic Punch
-Superpower
-Hyper Beam
Pro Moves:
-High Horsepower
-Self Destruct
-Steel Beam
Fighting
Base HP: 3
Suggested Rank: Amateur
Abilities: Inner Focus
Strength: 3/6
Dexterity: 2/5
Vitality: 2/4
Special: 2/4
Insight: 2/4
Evolution Stage: First
Evolves into: Urshifu
Evolution Methods:
-Can Evolve into Single Strike Style Usrhifu using Scroll of Darkness
-Can Evolve into Rapid Strike Style Urshifu using Scroll of Waters
Starter Moves:
-Rock Smash
-Leer
-Detect
Beginner Moves:
-Endure
-Focus Energy
-Scary Face
Amateur Moves:
-Aerial Ace
-Headbutt
-Brick Break
-Bulk Up
-Iron Head
-Dynamic Punch
Ace Moves:
-Counter
-Close Combat
-Focus Punch
Pro Moves:
-Superpower
-Reversal
-Low Kick
Fighting/Dark
Base HP: 5
Suggested Rank: Pro
Abilities: Unseen Fist
Strength: 3/7
Dexterity: 3/6
Vitality: 3/6
Special: 2/5
Insight: 2/5
Evolution Stage: Final
Evolves from: Kubfu
Starter Moves:
-Wicked Blow
-Rock Smash
-Leer
-Detect
Beginner Moves:
-Endure
-Focus Energy
-Scary Face
Amateur Moves:
-Aerial Ace
-Headbutt
-Brick Break
-Bulk Up
-Iron Head
-Dynamic Punch
-Sucker Punch
Ace Moves:
-Counter
-Close Combat
-Focus Punch
Pro Moves:
-Foul Play
-Darkest Lariat
-Throat Chop
Fighting/Water
Base HP: 5
Suggested Rank: Pro
Abilities: Unseen Fist
Strength: 3/7
Dexterity: 3/6
Vitality: 3/6
Special: 2/5
Insight: 2/5
Evolution Stage: Final
Evolves from: Kubfu
Starter Moves:
-Surging Strikes
-Rock Smash
-Leer
-Detect
Beginner Moves:
-Endure
-Focus Energy
-Scary Face
Amateur Moves:
-Aerial Ace
-Headbutt
-Brick Break
-Bulk Up
-Iron Head
-Dynamic Punch
-Aqua Jet
Ace Moves:
-Counter
-Close Combat
-Focus Punch
Pro Moves:
-Scald
-Waterfall
-Liquidation
Dark/Grass
Base HP: 5
Suggested Rank: Pro
Abilities: Leaf Guard
Strength: 7/7
Dexterity: 6/6
Vitality: 6/6
Special: 5/5
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Bind
-Scratch
-Leer
-Vine Whip
-Growth
-Fury Swipes
-Scary Face
-Grass Knot
-Bite
-U-Turn
-Swagger
-Energy Ball
-Synthesis
-Hammer Arm
-Thrash
-Power Whip
-Jungle Healing
-Crunch
-Darkest Lariat
-Throat Chop
-Knock Off
-Petal Blizzard
Electric
Base HP: 4
Suggested Rank: Master
Abilities: Transistor
Strength: 6/6
Dexterity: 10/10
Vitality: 4/4
Special: 6/6
Insight: 4/4
Evolution Stage: Final
Master Moves:
-Thunder Shock
-Rapid Spin
-Electroweb
-Ancient Power
-Shock Wave
-Thunder Wave
-Extreme Speed
-Thunder Cage
-Thunderbolt
-Magnet Rise
-Thrash
-Lock-On
-Zap Cannon
-Hyper Beam
-Explosion
-Bounce
-Acrobatics
-Assurance
-Wild Charge
-Swift
-Electric Terrain
-Agility
-Electro Ball
-Volt Switch
-Charge
-Supercell Slam
Dragon
Base HP: 11
Suggested Rank: Master
Abilities: Dragon's Maw
Strength: 6/6
Dexterity: 5/5
Vitality: 4/4
Special: 6/6
Insight: 4/4
Evolution Stage: Final
Master Moves:
-Twister
-Vise Grip
-Bite
-Ancient Power
-Dragon Breath
-Focus Energy
-Crunch
-Dragon Claw
-Hammer Arm
-Dragon Dance
-Thrash
-Laser Focus
-Dragon Energy
-Hyper Beam
-Explosion
-Earthquake
-Earth Power
-Fire Fang
-Thunder Fang
-Ice Fang
-Reversal
-Outrage
-Swift
-Draco Meteor
-Dragon Cheer
Ice
Base HP: 5
Suggested Rank: Pro
Abilities: Chilling Neigh
Strength: 7/7
Dexterity: 3/3
Vitality: 7/7
Special: 4/4
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Tackle
-Tail Whip
-Double Kick
-Avalanche
-Stomp
-Torment
-Mist
-Icicle Crash
-Take Down
-Iron Defense
-Thrash
-Taunt
-Double-Edge
-Swords Dance
-Snowscape
Ghost
Base HP: 5
Suggested Rank: Master
Abilities: Grim Neigh
Strength: 4/4
Dexterity: 7/7
Vitality: 4/4
Special: 7/7
Insight: 5/5
Evolution Stage: Final
Master Moves:
-Tackle
-Tail Whip
-Double Kick
-Hex
-Stomp
-Confuse Ray
-Haze
-Shadow Ball
-Take Down
-Agility
-Thrash
-Disable
-Double-Edge
-Nasty Plot
-Night Shade
Psychic/Grass
Base HP: 5
Suggested Rank: Pro
Abilities: Unnerve
Strength: 5/5
Dexterity: 5/5
Vitality: 5/5
Special: 5/5
Insight: 5/5
Evolution Stage: Final
Master Moves:
-Pound
-Mega Drain
-Confusion
-Growth
-Life Dew
-Giga Drain
-Psyshock
-Helping Hand
-Aromatherapy
-Energy Ball
-Psychic
-Leech Seed
-Heal Pulse
-Solar Beam
-Future Sight
-Grassy Terrain
-Psychic Terrain
Psychic/Ice
Base HP: 5
Suggested Rank: Master
Abilities: As One (Ice Rider)
Strength: 8/8
Dexterity: 4/4
Vitality: 8/8
Special: 5/5
Insight: 7/7
Evolution Stage: Final
Master Moves:
-Glacial Lance
-Tackle
-Tail Whip
-Double Kick
-Avalanche
-Stomp
-Torment
-Mist
-Icicle Crash
-Take Down
-Iron Defense
-Thrash
-Taunt
-Double-Edge
-Swords Dance
-Snowscape
-Pound
-Mega Drain
-Confusion
-Growth
-Life Dew
-Giga Drain
-Psyshock
-Helping Hand
-Aromatherapy
-Energy Ball
-Psychic
-Leech Seed
-Heal Pulse
-Solar Beam
-Future Sight
-Grassy Terrain
-Psychic Terrain
Psychic/Ghost
Base HP: 5
Suggested Rank: Master
Abilities: As One (Shadow Rider)
Strength: 5/5
Dexterity: 8/8
Vitality: 5/5
Special: 8/8
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Astral Barrage
-Tackle
-Tail Whip
-Double Kick
-Hex
-Stomp
-Confuse Ray
-Haze
-Shadow Ball
-Take Down
-Agility
-Thrash
-Disable
-Double-Edge
-Nasty Plot
-Night Shade
-Pound
-Mega Drain
-Confusion
-Growth
-Life Dew
-Giga Drain
-Psyshock
-Helping Hand
-Aromatherapy
-Energy Ball
-Psychic
-Leech Seed
-Heal Pulse
-Solar Beam
-Future Sight
-Grassy Terrain
-Psychic Terrain
Fairy/Flying
Base HP: 4
Suggested Rank: Master
Abilities: Cute Charm, Contrary(Hidden)
Strength: 6/6
Dexterity: 6/6
Vitality: 5/5
Special: 8/8
Insight: 5/5
Evolution Stage: Final
Master Moves:
-Tackle
-Bite
-Twister
-Draining Kiss
-Iron Defense
-Extrasensory
-Crunch
-Moonblast
-Springtide Storm
-Astonish
-Fairy Wind
-Torment
-Flatter
-Imprison
-Mystical Fire
-Dazzling Gleam
-Uproar
-Superpower
-Healing Wish
-Outrage
-Alluring Voice
Fairy/Flying
Base HP: 4
Suggested Rank: Master
Abilities: Overcoat
Strength: 6/6
Dexterity: 4/4
Vitality: 6/6
Special: 8/8
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Tackle
-Bite
-Twister
-Draining Kiss
-Iron Defense
-Extrasensory
-Crunch
-Moonblast
-Springtide Storm
-Astonish
-Fairy Wind
-Torment
-Flatter
-Imprison
-Mystical Fire
-Dazzling Gleam
-Uproar
-Superpower
-Healing Wish
-Outrage
-Alluring Voice
Dark/Grass
Base HP: 5
Suggested Rank: Master
Abilities: Tablets of Ruin
Strength: 5/5
Dexterity: 5/5
Vitality: 6/6
Special: 6/6
Insight: 7/7
Evolution Stage: Final
Master Moves:
-Absorb
-Spite
-Mean Look
-Tickle
-Payback
-Poison Powder
-Stun Spore
-Mega Drain
-Leech Seed
-Growth
-Ingrain
-Dark Pulse
-Giga Drain
-Ruination
-Foul Play
-Power Whip
-Grassy Terrain
-Knock Off
-Leaf Storm
-Body Press
-Reflect
-Light Screen
-Pollen Puff
-Mud Shot
Dark/Ice
Base HP: 5
Suggested Rank: Master
Abilities: Sword of Ruin
Strength: 7/7
Dexterity: 7/7
Vitality: 5/5
Special: 6/6
Insight: 4/4
Evolution Stage: Final
Master Moves:
-Spite
-Powder Snow
-Mean Look
-Icy Wind
-Payback
-Mist
-Haze
-Ice Shard
-Swords Dance
-Snowscape
-Night Slash
-Dark Pulse
-Icicle Crash
-Ruination
-Sucker Punch
-Sacred Sword
-Recover
-Throat Chop
-Sheer Cold
-Crunch
-Ice Fang
-Psychic Fangs
-Ice Spinner
-Aerial Ace
Dark/Ground
Base HP: 9
Suggested Rank: Master
Abilities: Vessel of Ruin
Strength: 6/6
Dexterity: 3/3
Vitality: 7/7
Special: 4/4
Insight: 5/5
Evolution Stage: Final
Master Moves:
-Mean Look
-Sand Tomb
-Spite
-Spikes
-Payback
-Stomp
-Bulldoze
-Whirlwind
-Taunt
-Thrash
-Dark Pulse
-Stomping Tantrum
-Ruination
-Throat Chop
-Rock Slide
-Memento
-Earthquake
-Fissure
-Sandstorm
-Body Press
-Stealth Rock
-Heavy Slam
-Zen Headbutt
-Double-Edge
Dark/Fire
Base HP: 4
Suggested Rank: Master
Abilities: Beads of Ruin
Strength: 6/6
Dexterity: 5/5
Vitality: 5/5
Special: 7/7
Insight: 7/7
Evolution Stage: Final
Master Moves:
-Ember
-Spite
-Mean Look
-Flame Wheel
-Payback
-Will-O-Wisp
-Flame Charge
-Incinerate
-Confuse Ray
-Nasty Plot
-Dark Pulse
-Lava Plume
-Ruination
-Bounce
-Swagger
-Inferno
-Memento
-Overheat
-Sunny Day
-Crunch
-Flare Blitz
-Flame Charge
-Psychic
-Zen Headbutt
Poison/Fighting
Base HP: 4
Suggested Rank: Master
Abilities: Toxic Chain, Guard Dog(Hidden)
Strength: 7/7
Dexterity: 5/5
Vitality: 6/6
Special: 4/4
Insight: 5/5
Evolution Stage: Final
Master Moves:
-Bite
-Low Kick
-Bulk Up
-Howl
-Poison Fang
-Force Palm
-Counter
-Poison Jab
-Brutal Swing
-Crunch
-Superpower
-Giga Impact
-Close Combat
-Gunk Shot
-Body Press
-Drain Punch
Poison/Psychic
Base HP: 4
Suggested Rank: Master
Abilities: Toxic Chain, Frisk(Hidden)
Strength: 5/5
Dexterity: 6/6
Vitality: 4/4
Special: 7/7
Insight: 5/5
Evolution Stage: Final
Master Moves:
-Scratch
-Confusion
-Fake Out
-Flatter
-Helping Hand
-Psybeam
-Clear Smog
-Poison Jab
-Psychic
-Sludge Wave
-Nasty Plot
-Future Sight
-Parting Shot
-Psyshock
-Sludge Bomb
-Calm Mind
Poison/Fairy
Base HP: 4
Suggested Rank: Master
Abilities: Toxic Chain, Technician(Hidden)
Strength: 5/5
Dexterity: 6/6
Vitality: 5/5
Special: 4/4
Insight: 7/7
Evolution Stage: Final
Master Moves:
-Double Kick
-Peck
-Poison Gas
-Disarming Voice
-Quick Attack
-Attract
-Wing Attack
-Cross Poison
-Tail Slap
-Beat Up
-Swagger
-Flatter
-Roost
-Moonblast
-Play Rough
-Gunk Shot
Grass
Base HP: 4
Suggested Rank: Master
Abilities: Defiant, Embody Aspect (Terastallized)
Strength: 7/7
Dexterity: 6/6
Vitality: 5/5
Special: 4/4
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Vine Whip
-Leech Seed
-Quick Attack
-Follow Me
-Double Kick
-Counter
-Retaliate
-Horn Leech
-Focus Energy
-Growth
-Slam
-Low Sweep
-Ivy Cudgel
-Throat Chop
-Synthesis
-Spiky Shield
-Power Whip
-Superpower
-Wood Hammer
-Grassy Terrain
-Rain Dance
-Sunny Day
-Sandstorm
Grass/Water
Base HP: 4
Suggested Rank: Master
Abilities: Water Absorb, Embody Aspect (Terastallized)
Strength: 7/7
Dexterity: 6/6
Vitality: 5/5
Special: 4/4
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Vine Whip
-Leech Seed
-Quick Attack
-Follow Me
-Double Kick
-Counter
-Retaliate
-Horn Leech
-Focus Energy
-Growth
-Slam
-Low Sweep
-Ivy Cudgel
-Throat Chop
-Synthesis
-Spiky Shield
-Power Whip
-Superpower
-Wood Hammer
-Grassy Terrain
-Rain Dance
-Sunny Day
-Sandstorm
Grass/Fire
Base HP: 4
Suggested Rank: Master
Abilities: Mold Breaker, Embody Aspect (Terastallized)
Strength: 7/7
Dexterity: 6/6
Vitality: 5/5
Special: 4/4
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Vine Whip
-Leech Seed
-Quick Attack
-Follow Me
-Double Kick
-Counter
-Retaliate
-Horn Leech
-Focus Energy
-Growth
-Slam
-Low Sweep
-Ivy Cudgel
-Throat Chop
-Synthesis
-Spiky Shield
-Power Whip
-Superpower
-Wood Hammer
-Grassy Terrain
-Rain Dance
-Sunny Day
-Sandstorm
Grass/Rock
Base HP: 4
Suggested Rank: Master
Abilities: Sturdy, Embody Aspect (Terastallized)
Strength: 7/7
Dexterity: 6/6
Vitality: 5/5
Special: 4/4
Insight: 6/6
Evolution Stage: Final
Master Moves:
-Vine Whip
-Leech Seed
-Quick Attack
-Follow Me
-Double Kick
-Counter
-Retaliate
-Horn Leech
-Focus Energy
-Growth
-Slam
-Low Sweep
-Ivy Cudgel
-Throat Chop
-Synthesis
-Spiky Shield
-Power Whip
-Superpower
-Wood Hammer
-Grassy Terrain
-Rain Dance
-Sunny Day
-Sandstorm
Normal
Base HP: 4
Suggested Rank: Master
Abilities: Tera Shift
Strength: 4/4
Dexterity: 4/4
Vitality: 5/5
Special: 4/4
Insight: 5/5
Evolution Stage: Final
Master Moves:
-Withdraw
-Tri Attack
-Rapid Spin
-Ancient Power
-Headbutt
-Protect
-Earth Power
-Heavy Slam
-Tera Starstorm
-Double-Edge
-Rock Polish
-Gyro Ball
-Ice Spinner
-Ice Beam
-Heat Crash
-Flamethrower
-Supercell Slam
-Thunderbolt
-Power Gem
-Gravity
-Calm Mind
-Stored Power
Normal
Base HP: 5
Suggested Rank: Master
Abilities: Tera Shell
Strength: 5/5
Dexterity: 5/5
Vitality: 7/7
Special: 6/6
Insight: 7/7
Evolution Stage: Final
Master Moves:
-Withdraw
-Tri Attack
-Rapid Spin
-Ancient Power
-Headbutt
-Protect
-Earth Power
-Heavy Slam
-Tera Starstorm
-Double-Edge
-Rock Polish
-Gyro Ball
-Ice Spinner
-Ice Beam
-Heat Crash
-Flamethrower
-Supercell Slam
-Thunderbolt
-Power Gem
-Gravity
-Calm Mind
-Stored Power
Normal
Base HP: 8
Suggested Rank: Master
Abilities: Teraform Zero
Strength: 6/6
Dexterity: 5/5
Vitality: 7/7
Special: 8/8
Insight: 7/7
Evolution Stage: Final
Master Moves:
-Withdraw
-Tri Attack
-Rapid Spin
-Ancient Power
-Headbutt
-Protect
-Earth Power
-Heavy Slam
-Tera Starstorm
-Double-Edge
-Rock Polish
-Gyro Ball
-Ice Spinner
-Ice Beam
-Heat Crash
-Flamethrower
-Supercell Slam
-Thunderbolt
-Power Gem
-Gravity
-Calm Mind
-Stored Power
Poison/Ghost
Base HP: 6
Suggested Rank: Master
Abilities: Poison Puppeteer
Strength: 5/5
Dexterity: 5/5
Vitality: 9/9
Special: 5/5
Insight: 5/5
Evolution Stage: Final
Master Moves:
-Defense Curl
-Rollout
-Mean Look
-Smog
-Poison Gas
-Memento
-Astonish
-Withdraw
-Destiny Bond
-Fake Tears
-Parting Shot
-Shadow Ball
-Malignant Chain
-Toxic
-Nasty Plot
-Recover
-Imprison
-Hex
-Venoshock
-Gunk Shot
-Phantom Force
-Foul Play